Pirate
This is a little vibe-coding project I made to replicate some ship mechanics from the 2004 game, Sid Meier's: Pirates!, and to familiarize myself with the Godot game engine.
Movement
- Forward: W or Up Arrow
- Reverse: S or Down Arrow
- Turn Left: A or Left Arrow
- Turn Right: D or Right Arrow
Combat
- Aim (hold): Q
- Fire: Space (while aiming)
- Cycle Shot Profile: R
UI / Debug
- Toggle Debug: P
- Toggle Ship/Surfboard (dev): T
- Dev Free-Fly Override (hold): Ctrl or Cmd
Tips
- Hold Q to preview trajectory, then press Space when the arc crosses your target.
- Tap R if your shot needs more or less arc.
- Port trading opens automatically when you sail close to an island.
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